Lae zel feat level 4 reddit. I expect Minsc to use this.


Lae zel feat level 4 reddit So dumping STR isn't an option So there are some options: 11 EK 1 Wizard 11 EK 1 War Cleric X EK Y Abjuration Wizard (here I have no clue about the split and timing when to add what level) Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. EDIT - Ah, just reread your post, no Karlach. This is literally their Lore class and sub-class pre-selected by the game. Posted by u/jmeistermcjables - 19 votes and 28 comments. Amazing feat on Bards Lae'zel as speed champion have interesting mechanic that can really shine in some situations (clear x segmented health statics and some variants advertised "Your frustration is everything we care about") and can do well in some mixed formations with reduction and some quest progress multiplying when player starts completing speed champions or I just reached level 11 in early act 3 and I'm looking to re-spec Lae'zel for the rest of act III into a hybrid thrower / melee build. With Lucky, you have three Luck Points you can use to gain advantage on an ability or force an enemy to reroll their attack. Im guessing i screwed something up with her at first so maybe you guys can help! For Lae'zel you can give her the Great Weapon Master feat, but I increase her strength to 18 and dexterity to 14 so her attacks and armour improve. Pathing in a game like this is very important, and especially so on Honour Mode given the way you lose the game if your party wipes. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. Additionally, her class has a unique 4xCR2 enemies are meant to be a deadly encounter for level 4 party of 4 and hard encounter for a level 5 party of 4 Experience gained from this fight is fairly unimpressive, however winning the fight offers a lot of unique looking gear and magical weapons Winning the fight increase Lae'zel's approval As for the fight itself: At level 9, put another level in Rogue to get your second Feat, and take Dual Wielder. Lae'zel rolls high on initiative and gets first turn, I then pull out the bow and proceed to knock everyone in the water with Ranged Pushing attacks. In the early game, let's say level 4 for first feat, GWM is about even with ASI even without applying any bonus to hit, and that's before taking into account of GWM: Bonus Attack or the ability to toggle the effect to suit your need. Single-classed fighter can absolutely be a powerhouse. With precise shot and 21 str, you can land those hits and deal a lot of damage. However, once you're there, what do you do for level 12? I wasn't feeling the need for any of the Feat/ASI choices. Wyll - I increase dexterity and charisma. Combine with helmet of arcane acuity and mystical scoundrel ring for the most broken combo of the game 413 votes, 76 comments. You should be at Strength 20 at this point. Tbh i was hoping larian would make some of the enemies using basic player builds like this. She is my main fighter/tank and I want her to be dual wielding. The choice is between EK/W 6-6 for 2 level 4 slots, 7-5 for 1 slot and War Caster, or 8-4 for 0 level 4 slots and 4 feats. Cost: 250 Lute Strings Complete: Area 75 Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation. Counterspell has been key, too, as is having Shield on Lae'zel. EK 6 makes you caster level 2, so you can get up to 4th level spell slots this way. You basicly need your main stat at 20 asap but at level 4 bc the way bg works you main stat will only be 17 so you can actually take a that raises it by one and no loos out. You'll put your last two levels in Fighter, and pick a subclass at level 3. Hit 18 Strength at around level 4 thanks to Tavern Brawler and Ethel's toupee. Wizard I am now in Act 2, having just wiped the floor with Marcus, losing not a single person in the place. At level 11 you can end up attacking 4 times in a row. Fighters like Lae'zel can also use heavy armor - which barbs can't - and be more prepared to be at the front of battle. Even with Eldritch Strike, you're better off walloping ne'er-do-wells than trying to target a saving throw. Also can confirm, Lae'zel makes for a great ranger. Pure Fighter does get 4 feats which can give some wiggle room. Great Weapon Master : When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. Specifically for Lae'zel, I want some INT because Astral Knowledge (Intelligence) gives proficiency in 5 skills and some bonus to those is nice to have. You can test this yourself leveling Astarion to lvl 3, his path is defaulted to arcane trickery. But we also need to look at Sentry as they work in conjunction with BBEG or Nahara to lower zone requirements even further. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. For fighting style, take Defense. That said. Then Lae'zel just jumps - across the entire battlefield. So the oath she starts with would just be whichever I can break easy. She's also plenty handy with a bow. Besides that sounds like a fun and great build. New comments cannot be posted and votes cannot be cast. Once the full game comes out (and when you'll get multiple feats), it can be beneficial to raise a stat to an odd number, just so that your next feat can grant you the bonus. We would like to show you a description here but the site won’t allow us. the feats and ability score boosts available. Also learns Crusader's Mantle And lastly, you get your 3rd Feat and don't lose one if you stay pure Paladin Lae'zel - EK Fighter Gale - Div. Imo the canon low to mid tiers are Astarion (don’t have much in terms of feats or statements with him before the game, but he’s definitely got plenty of tricks up his sleeve and is capable) Lae’zel (definitely pretty skilled but still pretty green judging by what we know, so around level 5, maybe 7 if we’re generous) Minthara (we don If you get 3 feats, I'd go with the standard great weapon mastery, ASI Charisma, and savage attacker. Three to get subclass battlemaster or champion. It's best features, the 18-20 crit range at 15th level and the survivor feature at 18th that lets you heal every round under half health, are locked behind the level cap at 12th level. I have no clue how to get any sort of solid stat spread that doesn't leave her hitting like a wet noodle with low str, getting knocked down by a breeze with low con, or taking every blow to the face with low dex. She is also my weakest party member by a country mile due to her MAD. Great weapon master decreases your chances to hit but adds +10 damage. To match Lae'zel, with 2. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str Dec 2, 2023 ยท Unlike our other recommended feats, all three aspects of this feat support Lae’zel equally. Presumably multiclassing into ranger still gives favored enemy, so it can be picked up through multiclassing - making it a great 1 level dip. Always 45% or lower it seems no matter what. ) Yes in most scenarios. Reading online most advice is to go with savage attacker - but some do say more strength to 20. Menacing attack and Riposte make you much more likely to get an attack off with her reaction (menacing will have the enemy run away, and riposte gives a counterattack if the enemy misses). However, this time I'm stuck between the 2 big options: Great Weapon Master +10 Damage on Hit at -5 to hit penalty (Toggleable) Bonus action attack on Crit/Kill Vs Seconding this, Athlete was the first thing I took on Lae'zel at level 4 and she was basically doing a busted amount of combat work for me in the midgame. I'll end up taking GWM as the lvl 4 feat. You can dump STR entirely once you have those, max out CON at respec instead, and forego Heavy Armor Master since you don’t need the +1 to STR anymore and -3 to nonmagic damage I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. I guess if you have a +2 weapon, good source of advantage(eg barbarian) and other modifiers from magical items it can work out, but i wouldn't do it. Lae'zel (Frontliner) TL;DR: Fighter (Battle Master) 8 / Paladin (Vengeance) 4 This build builds on the single-class version by trading the last 4 levels of fighter for paladin. By then the battle is basically won. Stack the maneuvers on top of that and she will be a main stay character on your team. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. I'd like to see a thief do 60 damage in Round 0 at level 4. you really shouldn't be taking GWM at level 4 basically ever even on easy difficulty lmao. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. 6 EK / 4 Bladelock / 2 Paladin: honor mode version of above, gets more spell slots and a feat and can still pact bind but loses level 3 warlock slots 6 EK / 1 War Priest / 3 Bladelock / 2 Paladin: same as above but trade third feat for another spell slot level, war priest charges, and cleric utility spells/cantrips At level 11, you get Improved Divine Smite, which adds a 1d8 radiant damage to your melee attacks Learn cool Exclusive Paladin level 3 spells such as Elemental Weapon and Aura of Vitality. My favorite build for lae’zel is 4 Wild Heart Barb / 8 battle master. Since only even ability scores (eg 14, 16, 18) bring new saving throws and ability improvements, I tend to 'round off' either by throwing 2 points into one ability (boot to 18 from 16 for instance), or 1 and 1, rounding out 2 'odd' scores for their even I put great weapon master on Lae’zel and now she never hits anything. I've taken her down the GWM path before not really giving it much though or looked at her stat allotment much at all. Like, you can get Tough and Heavy Armor Master (+1 STR) and Great Weapon Master/Shield Master feats and max out your ASIs (+2 STR) if you focus on Fighter. I get to lvl 4 in 1 hour, 28 minutes. You'll be stronger than a multi-classed character in terms of raw power. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters Delaying the extra attack from Warrior by one level is offset by the War Priest charges. When she rages with certain gith gear, she will be resistant to every type of damage in the game with the bear heart. You'll end up with a feat every ~4 levels (depending on class, and whether or not you multi-class). I'll discuss which subclass to pick later in the guide. GWM BM Fighters, which is a fairly meta A tier build, will definitely incorporate it. But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. You can also consider alert if you think you need the initiative. 80-90% hit consistently. The Defense Fighting Style helps a bit there too. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. CoS bard ranged slashing flurish can target the same creature twice (or two different one), so starting level 3 you basically get 2 ranged attacks per round, and starting level 6, it 4. Lae'zel may do more damage, but she shouldn't also be If you dont run Lae Zel with this feat your doing it wrong lol. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. Level 3: make her a battlemaster. I ended up benching Lae’zel once I got Minthara. Carrying the Resonance Stone will give you a nice damage boost as well. Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. tehp voz lfgf wtsyu bhfkoxlh ksclp ljrs hvqh jona zwczs hzvlsosm drr zqkcv sirhru vsvgej