Maplestory familiar revamp drop rate. U can get these with Epic tier familiars or Unique.
Maplestory familiar revamp drop rate If you have any questions about the Familiar System Revamp, please comment below! All Drop Rate (Potentials, DHS) Meso Obtained Amount (Potentials) Item Drop Rate (Familiars) Meso Drop Date (Familiars) I will also say that meso drop was useful for me training to 280. I would advise to hunt familiar cards after you reached 60% item drop. Imo, you shouldn’t be forced to farm What is the best option for a increased drop rate fammiliar (not meso related) The Reddit community for MapleStory. above is based on some googling where the average chances for an event to occur given p probability is 1/P and tier up rates from rare to epic and epic to unique are 80% and 40% respectively. Today, MapleStory has plenty of bosses to fight, and you're encouraged to As mentioned in our Maple Memo, we are having Familiar System Revamp in the upcoming April update. So would the new meta be large item drop (100% wolf underling), large meso drop (100% eye of time), and 7% auto steal? large meso drop (100%) affects the rate at which meso bags drop, not how much mesos are in them. As for the familiar, drop rate on familiars do not affect meso bag drop rate so Took me around 1 week running the boss on 3 characters daily with 160%+ equip drop + epic large drop familiar. To unlock badge (set effect), you need to collect the familiars instead. Then adding cubing potentials to familiar, mess up the timer and limit their uses, reduce IED, possibly the drop rate altogether seems like a nerf disguised as a revamp. 67 = 1. The Familiar System is now much more robust, complex, grindy and rewarding than it’s previous iteration but this has opened up to many more opportunities for Nexon familiar revamp question . Obviously, there was an unscheduled maintenance which reduced the drop rate to near impossible. The battle has a time Live it up in MapleStory, the original side-scrolling MMORPG! Choose from over 45 customizable classes and save the world from the evil Black Mage. After testing a bit I got 2 green snail familiars outside lith harbor in about a minute and didn't get any in a few minutes so it seems like the maple island Additionally, in an earlier comment, you mentioned that you can get 200% drop from equipment and 100% drop from familiars/coupons. Familiar Drop Rates The higher the total defense, the slower the gauge will deplete: the gauge will normally deplete at a rate of 15 per minute. I did some tests between no drop familiar, 10% acquisition familiar, and 60% drop rate familiar. In the old system, cards dropped respective of level; the average I found (based on 800+ collections) was between (level/5) and (level/3) minutes for a Familiar card to drop. Therefore, at under 60-80% meso increased meso drop will increase your meso gain rates. Gollux is a giant treelike monster located in the Phantom Forest of Crimsonwood. Not only that, but you can also get a familiar card sometimes after defeating these Defense Rate PDR: 100% MDR: 100% Speed -10 Additional Points Ambition EXP: 5 Willpower EXP: 5: Elements: Fire Neutral Ice Neutral Poison Neutral Lightning Neutral Holy Neutral Dark Neutral Physical Neutral Undead? No Other: Category Enchanted Equipment Drops None Usable Drops None Set-up Drops None Etc. Large Item Drop familiar = 100% Legion Luck = 50% 2nd/3rd line Inner Ability = 15% This adds up to 369% drop (389 if you have a 2l drop equip), and you can stack even more if you use a Wealth Acquisition Pot. Does that mean you can get both 200% drop from equips AND another 100% drop from The Reddit community for MapleStory. Drops None Quest Drops None Locations In this thread, I want to discuss three of such solutions: 1) Red familiar cards in Reboot, 2) increasing the drop rate of epic familiar cards, and 3) suspicious fauxmiliar card revamp. I’ve gotten others way faster. As a heavy familiar collector (824 so far), I can tell you the the drop rate is, on average, between (level/5) and (level/3) minutes per familiar card. Right now rank up points are such a slow slog because familiars are too rare, even at 1 per 3 minutes. Red familiar cards in Reboot This is a popular solution being discussed in the MapleStory community. Even the ones that increase by "a large amount" of mainstat add like 3 and thats hardly worth using over a 60/100% drop rate buff. Meso drop familiars only affect the % chance of a meso bag dropping from a mob, but since you only need like 70% ítem drop for a bag to drop 100% of the time from mobs, then meso drop familiars are not really that important for most players Seems to be worse than normal drop rate. The following is a list of known Lotus drops: Normal Lotus. Now I'm 263 and trained only at maps with familiars and have no boss fams. I also have an increase item drop rate familiar (50%). Familiar cards drop in Common, R The most drop rate you can get out of familiars is "increases drop rate by a large amount" (supposedly by 100%, available at epic tier). Browse the official forums and chat with other MapleStory players here. Now, however, Nexon has balanced the drop rate of familiars, so many Familiars in certain servers have stronger properties, and yes i can get what you mean, since there are only a handful of familiars that are actually used (Drop rate and HP/MP Common Rank cards have increased drop rates so finding sets that are mainly composed of common cards are your best bet. Dexless, Maplestory Guides and More! Home Forums Dexless Maple Updates [Update Apr 16] Familiar Revamp Details. This means everybody has the exact same chance of getting one if you kill a boss, even if you don't equip 600% Drop Rate. Weeks ago I had been farming the Rien familiars, and I spent 10~20 min on each, with one familiar needing 1h to drop. Since the familiar revamp species dont matter so you'll want to get familiars with the line "Increases drop rate (can include meso So there are two kinds of drop lines on familiars that effect item drops. If you have any questions about the Familiar System Revamp, please comment below! Before the familiar revamp, getting cards to drop in maple island was very very rare. Familiar with higher monster level attack less frequently. After monster familiar drop rate being nerfed, I was wondering what monster still drops decent amount of familiar cards, just so we can extract and buy booster pack. It was extremely imbalanced. Active Member. Every 20 cumulative defense across all summoned Familiars will decrease the depletion rate by 1 per minute. The fact I'm running around on a character with dark totems, sengoku badge, wondroid heart, 10 familiar badges on day 1 that I got with the old familiar drop rates and pre-nerf kish, and over 100% boss damage on familiars and there's no way a Lots of streamers are saying go unique first to get a chance at good boss fams, but that's just bad advice because the drop rate from large drop fams will increase your fam acquisition rate to roll unique fams faster down the line. EDIT: Starforce probabilities. Here are all the potentials in the data. There are quite a few different mechanics that make it all work together, but it really is quite simple. Open to Unfortunately, you're just getting unlucky. Boogies, had an abnormally high familiar drop chance of epic rarity. while wearing the greed pendant (20%) i only cap out at 81% item drop rate. Check out the latest news and read about upcoming content, ongoing events, and more! // Third party account providers // Familiar points are based on common = 1 and rare = 2. Thank you for coming to my TED talk. I know you guys are having a hard time without familiars, which will come back at V215 in GMS. Once it gets to level 5, fuse 100 points worth of familiars (has after reading the comments below, i’d say it would make sense that superior drops arent affected by drop% because i have 200 from items, a large drop familiar, max hs, 15% from IA, AND a 10% item acquisition familiar. They increased the drop rate but made %drop affect them a lot less so if you've got DHS and even a weak drop rate familiar you're fairly solid. anyways i don't think anyone is in a real position to use the rank up point system unless you have taken advantage of the super high drop rate previous to their revamp. The Reddit community for MapleStory. but I don't know if sacrificing the drop rate for 60% meso will be worth it or vice versa. But familiars is gms content so they get nothing out of In the end, that doesn't matter, you still need lots of familiar cards just to try to tier up one time, meanwhile the drop rate for all of the best cards in the game are horrendous and take literally forever just to farm 1 card. -Normalize/standardize Defense rates-Buff to familiar card drop rate, drop rate of all familiar cards no longer cares about level-Give us a massive meso/RP sink for rerolling lines (Doesn't have to be both #1 or #3, just one of them)-Massively Buff Field boss card drop rates-Fix Browse the official forums and chat with other MapleStory players here. With the new ones, from rare familiars, you can get two familiars. U can get these with Epic tier familiars or Unique. Lv 230 Morass Familiar Progression. If you have any questions about the Familiar System Revamp, please comment below! You'll have 100% meso gained and 100% droprate (large drop fam gives 100%). Extra notes: The uncertainty around whether Large drop familiar gives 100% drop should not affect the concluded theory of this test. If you have any questions about the Familiar System Revamp, please comment below! But almost everyone has said item acquisition was multiplicative. ee/d The Familiar System in Maplestory is a system where when some monsters are defeated, they might drop a familiar card that can then be used to use summon that monsters as an ally. I had 180% equip drop, 100% familiar, 15% IA with legion luck. If you have any questions about the Familiar System Revamp, please comment below! Go to Maplestory r/Maplestory I suspect the nerf of all familiar drop rates is a quick and dirty "fix" to realizing how quickly players achieved a bonus 120% boss from this new system. It's easy to check because without drop gear you only get like 1 soul shard, with maxed out drop it's 2-3. 4 Drop Rate Stacking The sections of this article detail various formulas and tables within the game. Yep, so if you read the description of the familiar, it explicitly states it increases meso drop rate as well as item drop rate. Reply reply Absolutely a big slap in the face, revamping a system just to make it unusable, what was the point of wasting ressources to revamp it if players won't even be able to use it in any realistic situation. however, on the stat tab, item acquisition counts as 10% additive drop, and you cant overcap the 200% drop on equipts. the math from the individual benefits would suggest i should have 101% but that doesn't happen The problem is, we have no idea if they drop or not anymore, since no one really knows, i mean i got some of the familiars on the early days in the revamp, and them they nerf alot of cards tiers / drops + cant get legendary pno / lotus anymore. You can use this data with your familiar point rates per hour and calculate how many hours it would take to get one of these lines. Scroll probabilities. There's a lot to cover here, but we hope you'll enjoy this system that allows every Familiar, from the mightiest dragon to the lowliest slime, to reach their full potential! Will the drop rate of*Familiar*cards As mentioned in our Maple Memo, we are having Familiar System Revamp in the upcoming April update. Familiar Red Card tier up rates. There's increases meso and item drop rate by a small/medium/large amount and increases item drop rate by a small/medium/large amount. Many of the monsters you hunt will have a are treated as unstackable buff (cannot stack with any other version unstackable drop rate/meso buff) (There exist certain drop rate coupon that are coded differently such as legion luck lv1/2/3 that will stack with familiar drop rate buff, but any other one need to be tested on a case by case basis) after lv 200 it seems impossilbe to finish these badge on main character even i have 200% drop rate + wolf underling.
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