Nuclearcraft reactor design reddit So far all is good. I think it was agreed that this was the most effective 3x3x3 TBU design :) As a side note: right now yes, it is possible to build a reactor that just handles all fuels, but in the future NuclearCraft is undergoing a major rework of its reactor mechanics and that really won't be true any longer (see the version 2. And when you finally get bored of it, you try to figure out how to design even better reactors without actually designing them. I'm new to nuclearcraft, and i'm using NC Reactor Planner for the first time. not sure if the reactor designer has an endpoint, it seems to proceedurally try to make the reactor more efficient, and I'm sure there are so many block combinations that it can't really "solve" the best possible design for any specification, but there should be a finished design regardless. It has only reactor cells, graphite blocks and glowstone coolers in it. All of this goes out the window if you are doing breeder reactors, although since you are worried about fuel consumption, I'm guessing you are not. The third reactor should be easy to work out. A length of 6 redstone works for me but you can vary the design. NuclearCraft doesn't work like Extreme Reactors does, where (basically) the bigger you build it, the more power it produces. Link: NuclearCraft Fission Optimizer Update (5/11/2020) Lots of improvements have been implemented since the initial posting: Now it can handle active coolers and reserving spaces for pipings. I am completely overwhelmed by the reactor system. You're already making the fuel for it with the others) Found using nuclearcraft-fission and a whole lot of luck. 433 k subscribers in the feedthebeast community. Running NuclearCraft from the SF4 modpack. You can use Building Gadgets to automate the building of your reactor. Added option to generate symmetrical reactors (enabled by default) May 13, 2018 ยท About us. One NuclearCraft electrolyser with 9 of each upgrade A toroid size 5 H-H reactor A toroid size 4 D-D reactor A toroid size 1 D-T reactor A toroid size 3 D-He3 reactor (optional but you're throwing away a lot of free power and neutron fluid if you don't use this. Pretty cool setup! It reminds me when I first touch this mod in Enigmatica 2, I spent a whole night designing a 7x7 reactor with Thorium based fuel (70kRF/tick, but I think the modpack designer changed the efficiency), then implemented it into the survival mode. We started out as a custom challenge map in Minecraft that made heavy use of multiple tech mods. FTB Wiki: There is a written out version of the first reactor designing tutorial, as well as a more general overview of how the reactors work. Design not validated for stock config due to different fission_active_cooler_max_rate; probably still works but you could probably do better too. The idea now certainly is that you design multiple reactors for different fuels - after lots of discussion in the Discord server, it was decided that NC would be a richer mod if players were not able to build a single, vastly over-cooled reactor for all fuels that they ever needed. 19 votes, 20 comments. Materials Required: 74 Cryotheum Cooler 32 Reactor Cell Fission Controller Fission Port Somewhere to put energy from the reactor (it's more of a byproduct from this than a gain) Isotope Separator Fuel Reprocessor It needs a fusion reactor, the design I will link burns fuel at a good rate and doesn't heat up. I am aware of a spreadsheet that can help you identify what fuel is best for the reactor you have built, and there is a reactor planner app that I can't figure out. Using the Gas Import Bus (Extra Cells 2) for AE2, I extract the 2 first tanks of the reactor, so the Hydrogen and Tritium. So far, so good. Here are some helpful guides for designing each of the NuclearCraft multiblocks Yep, it is. Your base will always be safe. To do so, save the JSON of your design, load it up in Hellrage's Reactor Planner, and then click “Generate BG string”. 47 votes, 24 comments. If you are looking for efficient, easy to make reactors without going deeper in nuclearcraft, i have couple designs for you. I used a similar design to slowly generate thousands of caly-250 RTG mats. I'm not sure if you're just building a reactor wrong or misinterpreting how things work. That will control when the reactor can come online and not eat through your fuel needlessly. 18k). The basic fission reactor isn't too difficult. The subreddit for all things related to Modded Minecraft for Minecraft Java…. Fueled with double Deuterium, it produces Hydrogen, Tritium, Helium-3 and Neutron fluid. Very simple and efficient starter reactor. Third wheel. Thats all. YT Videos: I've made a general tutorial going over how the different parts of the reactors work, as well as part 1 and part 2 of a tutorial demonstrating how you might go about designing a reactor. Materials Required: 74 Cryotheum Cooler 32 Reactor Cell Fission Controller Fission Port Somewhere to put energy from the reactor (it's more of a byproduct from this than a gain) Isotope Separator Fuel Reprocessor If the redstone strength reaches the block with the torch, the reactor shuts and cools down. Members Online I'm considering building a solar power inverter. x planners). The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. You can use Mekanism Tritium and Deuterium in either a Mekanism Reactor or a Nuclearcraft Fusion Reactor, generally speaking a Mekanism reactor will produce more power, but (and that's a big but) a Nuclearcraft reactor will also produce byproducts, giving you a super fast way of producing Avaritia Neutronium, making it the clear winner. This is a tool for designing NuclearCraft multiblocks. I have a Deuterium fusion reactor running currently. Features include: Advanced editor tools and overlays; Custom configuration and addon support; Fully customizable generator and suggestors; A VR editor for some reason; The Plannerator can be found Here. A size 2 H-H reactor generates 20 mB of deuterium per tick, while a size 3 H-D reactor consumes exactly that much deuterium (and the same amount of hydrogen), producing 20mB/t of He3. To control the heat, the method solthar described is fail-safe. Any starter designs? Preferably using LEU-235 oxide. After losing about 30 minutes of my life to using the "overhaul"… This is perhaps the most complex setup possible in Nuclearcraft, using a liquid-cooled Molten Salt Reactor to produce energy via steam generated from the heat produced from the reactor. i made a reactor cell grid (1 spacing): water and redstone (chessboard, so i can fit gold coolers between them) gold coolers everywhere they fit NuclearCraft reactors can melt down, so you will need to put effort and space into cooling it. If they overheat a meltdown happens, but that just means that parts of it will turn to lava. That said, I think late-game E2E needs Californium RTGs, and thus you will want a NuclearCraft "Breeder" Reactor (fast-running Fission reactor) capable of producing those in a reasonable amount of time at some point anyway. So as long as you have the reactor in a pit, the worst that can happen is you'll lose the reactor itself. It is scalable in different ways so here are my general placement patterns: Ce=Reactor Cell Ca=Reactor Casing Coolers: Gc=Gelid Cryotheum I've been getting into nuclearcraft for real recently and I can't help but notice there are not many resources to help newer people make reactors. Now you can choose to optimize for either power, breeding speed or efficiency. true. It needs a fusion reactor, the design I will link burns fuel at a good rate and doesn't heat up. NC's energy production is a function of how hot your fuel burns, and how much your reactor can absorb without overheating (unlike ER's reactors, NC's can melt down if you build them wrong). sc/rfo3rv. Note, the first page and all the reactors may be overkill. It is moderately more complex than, say, Big Reactors is, but mostly because of the placing rules for the coolant. 3x5x3 TBU, 476% Efficienct, 2860 RF/t https://prnt. I think I only need a handful for creative items. It's fun too! But if you're not interested in designing reactors, a tool like this one might help. I believe it remains valid for stock config, but have not validated this. Design intended for Enigmatica 2 config. Nuclearcraft fission reactors don't really go boom. We want a H-He3 reactor that burns exactly as much He3 as we're producing, which is 20 We would like to show you a description here but the site won’t allow us. Now for the reactor design itself. I tried copying some designs I found on the internet, but most are from older versions and end up not working the same way as I am (nuclearcraft 2. Guides. We're FTB! A group of people that specialise in making high quality modpacks and maps for Minecraft. Hope A subreddit for practical questions about component-level electronic circuits: design, repair, component buying, test gear and tools. Does anyone have any design suggestions for a good early nuclearcraft mod fission reactor? I need at least 20k RF / t. The algorithm uses fixed seed: different runs will always yield the same results unless there is an update to the algorithm (last update: 5/19/2020). Important statistics: Cells: 70 this list some breeder reactors designed for E2E. njz rpjyve mrxw ftk eolt kadclm eiy lhnzz qultz hmsygm kdoa ksrxr bgam adqi pofcq