Wotr two handed fighter reddit. ); and Bravery for CMD/CMB bonuses to Sunder.
Wotr two handed fighter reddit Feb 15, 2024 · Most of the two-handed weapons have some good endgame choices. This lets you treat all weapons in a fighter weapon group as if they were finesse weapons (even a Greataxe lmao). Do you think you’ll go 2H fighter archetype or something else like Mutation Warrior and then fight with a two handed weapon? Because two-handed fighter's overhand chips doubles the strength damage on damage rolls, which is then multipled even more by mythic vital strike. Amiri uses Oversized Bastard Sword that falls under Two Handed weapon category. Congratulations, you're now what every old school Eldritch Knight and half the people who try Magus wish they were. The only thing this killing machine needs is STR and Cleave. Assume Traditional Monk (2), Two-Handed Fighter 18. " Bastard Sword is categorized as 1h weapon unlike the greatsword which is the classic 2h weapon. I simply meant that 1-handed weapons literally have less/lower damage dice than 2-handed ones (and Spell Combat on its own doesn't do enough to make up the difference. Two weapon fighting feats don't work with with sword saint as you need a free hand to cast. Oct 4, 2021 · So I'm doing a new play through and I want to keep it simple for once and just stick to 20 levels of 1 of these 2. If and when I get down to playing it'll be a 2h warrior mixed with vivisection or grenadier and mythic legend. Definitely wants to be using a two handed weapon. You'd need a STR score of 24 to get an extra point of damage as a Two Handed Fighter over MW (a 24 STR 2HF will have +14 dmg whereas a 28 STR MW will have +13 dmg). Sep 14, 2021 · I'm running a two-handed fighter multi-class with barbarian. Two-Handed Fighter get's the Ability to do a single Attack that will threaten a Crit at Level 19 and the Increase to your Crit Multiplier and the Ability to automaticaly confirm Crits at Level 20. Other than that, you can get +5 weapons for any weapon type as the game progresses, so the worst case you'd be using a +5 weapon of your choice, which is more than enough for beating any encounter. They move just as well in heavy armor as pajama fighters. For two-handed weapons, if you're going for an aesthetic, stick with that, otherwise the Falchion or Scythe are your best bets. Reach and cleave feat lines should allow them to make stupendous number of attacks vs large groups of enemies, especially buffed with enlarge. Mutagen also gives bonus hit which tends to be more valuable than damage. Sep 6, 2021 · 2h warrior get double their str bonus on first attack, and an improved power attack IIRC. I myself have played a Two-Handed Fighter (the archetype) and found that while the damage was amazing that the mobility was SEVERELY lacking. It’s a reach weapon that is only martial, and there is an early one you can get that will carry you for a long time, and there’s a relatively easy to acquire masterwork late game. SL dropped a bunch of nice archer equipment and I'm tempted to respec for ranged combat. However, this does not apply to Light weapons. Since this is pretty feat heavy already, I'd recommend going fighter as your "starting" class before Hellknight. human fighter with the Two-handed archetype (I’m basic I know) Fighter is less basic than you might think! In PF, it's a class that really rewards system mastery and finding little tricks to optimize it. I would strongly recommend you use the Table Top Tweaks mod, it improves heavy armor tanks a lot so they are actually somewhat competitive with ability score tanks. e. Mythic Weapon Specialization helps damage output a Lot. , only get 1x DEX modifier to damage). At least in WotR you have the option of using a mythic feat, Weapon Finesse (Mythic), to add dex to damage rather than paying the rogue level tax, and there are several decent ECBs in WotR as well, but even so, once you start looking at the necessary feats, the obvious question becomes whether it wouldn't be both better and easier to just make That's why purely damage/power wise strength based two-handed will always be superior, note that you can "two hand"a one handed weapon, you just need have your offhand empty. Barbarian is basic, Fighter is deep. Afterwards you can pick Cleave and Cleaving Finisher to trigger an extra attack when you finish an oppenent. For a Two-Handed weapon build, the third level of Two-Handed Fighter is maybe worth it. To use this ability, the magus must have one hand free, while wielding a light or one-handed melee weapon in the other hand. I want to build a single class Inquisitor (preferably pure/Faith Hunter/Sanctified Slayer) using two handed weapons, preferably with Power Attack -> Cleave. At this point I'm trying to decide between core fighter or two handed fighter. Two-Handed-Fighter 9/Armored Hulk 11/ Demonslayer 20 Startings stats should be 20 STR/ 14 DEX/ 14 CON/ 10 INT/ 10 WIS/ 08 CHA. 2nd level gets you a bonus feat along the way Agreed. The name of the game in Wrath is buffing, no matter what at least 50% of your total STR score (probably more) will be coming from buffs and equipment by midgame. I'm wondering how viable this is, or if I'm losing too much from the cleaving, huge hit dealing Two Handed Fighter I'm already playing. Personally I think Glaives are on of the best two handed weapons. I want to try out a Bloodrager - Primalist build with dips in Fighter - two handed fighter. And it ups the crit damage at level 20 which is what lead to that 3000+ damage hit. However, its easy enough to make a build for those 2. So maybe do a 2 paladin 18 2h fighter with a stat spread like 19 Str, 12 Dex, 14 Con, 10 Int, 10 Wis, and 14 Cha. Dual-Handed Assault is a single action that lets you put your second hand on your weapon temporarily for that swing and deal bonus damage equal to your weapon's damage dice in addition to utilizing the two-hand trait. Mutation Warrior Fighter- 20 levels of this class turns into a super strong force of nature. As far as weapon types go there are a lot of good option in wotr, but again, unequivocally BiS in wotr is great axes due to gravesinger being completely busted, and Two Handed Fighter, vital striking and cleaving. Jan 26, 2022 · Two-Handed Fighter is an obvious choice, but Mutation Warrior is my favorite archetype, full BAB and Mutagens. Two-Handed Fighter is straight from the Archetype and is basically weaponized mathematics. First 5 levels are as THF, starting at level 6 we dip in Armored Hulk til level 15. One option that was really nice in Kingmaker but dropped off a bit in WotR due to power creep is a Two Handed Thug Dazzler. It gets Backswing (7th, double STR bonus on every attack after the first if you are making full attack), Greater Power Attack (15th, bonus damage from PA is +100% instead of +50% when using a proper weapon) and Weapon Training (so you can use Gloves of Dueling as well). Oct 20, 2022 · Two Handed Fighter is an absolutely incredible class, and Greatswords are powerful and abundant weapons. Regill has it for example. Basically this allow to use one handed weapons without the off-hand weight penalty. Think like 10 Slayer levels, and 10 vivisectionist levels to go along with the 20 levels in two-handed fighter would be pretty deadly. I'm running a two-handed fighter multi-class with barbarian. Pathfinder is a tabletop RPG based off of the 3. IIRC when you use Fencing Grace, you will always single-wield whatever weapon you use it with (i. Devastating Blow on a x2 weapon is not essential so I won't consider it. Effortless Dual Wielding - All one handed weapons count as light weapons for dual wielding. It's also really nice that you can just give a strength-based character power attack, and then mythic Power attack to set them up for success with a two-hander. Whereas if you have either Finesse Training or Mythic Weapon Finesse, you will hold an estoc (or similar weapon) with 2 hands when appropriate and get 1. Normal Bastard Sword is a One Handed weapon category. Then you take a mythic path and get a mythic spellbook. I saw another post about two-handed strength-build weapon recommendations, and it reminded me that I've been meaning to look into two-handed weapons for a monk/bloodrager build I just started. From weapon specialization to greater weapon focus to being able to add two critical effects to bypassing DR, it’s tough to beat the fighter. Also its Weapon Training bonuses apply to all 2H weapons, but it doesn't qualify for Advanced Weapon Training feats IIRC (probably an Owlcat bug). ) You raise a good point though- when your damage comes from Elemental Barrage, your weapon's base damage die doesn't really make the biggest difference in the world. So you could even push to 4 for the bonus feat and Weapon Specialization. I can't speak to difficulties above Core but on Core Two Handed Fighter shreds through hordes of enemies with single swings. Hey there, WotR newbie here. It's essentially trading better all around stats Starting my second playthrough. I feel they will be relatively close in terms of damage until 15+ when MW gets his greater and grand mutation and 2hf gets his improved power atatck. I think scimitar is actually the correct sword saint weapon, considering the crit range, availability of good unique weapons, and static damage. This allows you to get an additional 4x crit mutiplier with mythic improved critical, precise strike, and lethal stance deadly accuracy. For that you'll get something like +2 DMG on off-hand weapon. THF is one of the few fighter archetypes that isn't terrible. Might need to go deeper for 2 handed fighter capstone at 13, which increase power attack bonus damage from 50% to 100%, more of a two-handed fighter than paladin then, but you already have seehlah for Mark of justice for the party and a few lvl of paladin for smite and extra saves is nice still If you're going two-handed, I'd add 3 levels of Two-Handed Fighter for those extra feats you desire + overhand-chop (2x STR damage). 5 on first attack in a round). ). The 2 levels of paladin get you 3 extra will saves and Cha to all saves for the cost of slightly slower fighter ability progression and no cap stone ability you may never even get (may not make it to 20). That said, a two-handed slayer will still be useful enough, and has other advantages, like good skills and a low feat investment, that can make up for it. I don't wanna go with a cheesy multi-classed build and would rather just make a straight up Fighter with archery feats. The Aldori archetype gets a free Dueling Sword proficiency. But nevermind all that. Extra damage from mythic power attack on a 2handed fighter is 6 instead of 5, that's not a huge difference. At level 20 with Legend path, mine was doing 900 damage crits. EDIT: There is a story companion later who is a two-weapon slayer, but the only fighter companions are a two-handed weapon fighter multiclass, a fighter-hellknight using a gnome hook-hammer, and a ranged weapon fighter, so you are less likely to overlap with a companion if you go dex fighter. (Meaning they don't get the universal -2 to hit when dual wielding) Fighter's Finesse - You gain finesse with all melee weapons that you have weapon training in. Either will be 2handed (no reach) and they seem fairly close in terms of damage. What are your opinions, or would it be better to just go a full 20 in Bloodrager? Giant Weapon Wielder (Ex): At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. I'm also not sure how well quarter staff Master synergizes with the two-handed fighter. Aasimar angelkin 1 scaled fist, 2 pala, 4 th fighter, 1 sorc 4-5 DD, sword saint X, 1-2 vivi as optional for 2 natural. Improved Initiative is an alright pick, since going more reliably before enemies is always a good thing, though for the most part on a Two-Handed fighter (who won't be good for tanking unless you have a Brown Fur Transmuter to add Shield to them, or can somehow get them able to cast Shield themselves) you can avoid it But at BAB of 6 or higher, Cleave starts to look like an increasingly poor deal even for your standard 1 weapon fighter: give up two or more attacks of the full attack sequence to get two (or more if you also have wasted another feat slot on Great Cleave) attacks from Cleave. As for Mythic choices Trickster is great for a Vital Strike build, Angel is good for non-vital strike (Angel Sword giving extra damage dice per hit is awesome, plus super-haste). A MW will have 2 extra hit and 3 damage from STR Mutagen (assuming you two hand). Thanks to Mythic Vital Strike, vital strikes are the best way to build non-pounce two-handers since they can do a lot of damage on a single hit. Or you take some class that gets TWF-feats for free, like ranger or slayer, and go full STR. This ability replaces the fighter’s 1st level bonus feat Recently a fellow player has asked me to help her with a half-orc fighter she's making. Take a Two-Handed Fighter archetype, designed just for 2H. Two-handed fighter isn't "too basic," it's still a fully functional fighter, but you won't notice really big damage boosts until the mid levels. I have no idea what Order to take, since they all seem pretty mediocre. . Another level in Armored Hulk for Greater Rage. Aug 4, 2022 · Stigmatized Witch > DD gives +4 strength, +6 AC (+1 lizard familiar, +2 iceplant, +3 from DD), and two additional bites. 5x DEX to damage. There is two solutions - either you go full DEX, take figher (4 or 5) for their weapon training for DEX-to-attack and waste 1 mythic for DEX-to-damage. The good news is all reach two-handed weapons are pretty good, namely bardiche, glaive and fauchard. Once you have Dreadful Carnage every kill procs a fear affect which makes enemies run away from you who you kill via AoO with your reach Weapon to proc more fear Fighter with a two-handed weapon. But the addition of mythic Power attack and mythic vital strike in WoTR makes two-handed weapons competitive with DW. I think two handed fighters don't get Advanced Weapon Training abilities in the CRPG though, even though they do in the TTRPG, but only for two handed weapons. Other classes that excel with 2 handed weapons are Fighter (Mutation Warrior over two-handed fighter, counterintuitive I know), Vivisectionist Alchemist, and Paladin. And, the specific 2-handed fighter abilities don't all apply for 1-handed weapons even if you are leaving a hand free. At 1st level, a magus learns to cast spells and wield his weapons at the same time. By the way, Amiri sword is Oversized Bastard Sword, she can't use it single handed. If you have 48 strength as legend (18 base + 10 level up + 4 legend + 6 item + 6 legendary proportions +4 helmet), the difference between 2HF and regular fighter is 12 damage per hit. 2H Fighter trades Armor Training for extra damage (Overhand Chop, Backswing, etc. The optimal choice is actually two handed iirc, because you can get a 3x crit reach weapon, and the two handed fighter class can turn the 2x strength multiplier even higher, and you hit more reliably than two weapon fighting with sword and board. Oct 16, 2023 · The optimal choice is actually two handed iirc, because you can get a 3x crit reach weapon, and the two handed fighter class can turn the 2x strength multiplier even higher, and you hit more reliably than two weapon fighting with sword and board. So I guess the question I'm asking is what What they neglect to mention is that you can always turn spell combat off and 2-hand any non-light one handed weapon. legit thats all it realy takes on unfair diff with a two handed weapon fighter to be able to put up googles amount of damage easy especly as a trickster in WotR any 2 hander with Reach pretty much wins out over-all you can make due without Reach on unfair but its not as easy and your options become super limited I would say that the fighter is the better of the two, mainly from the number of fighter specific feats. If you are wielding a one-handed weapon in one hand, and nothing in the other, the game will auto-choose to make it a two-handed style. At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. You hit things, generally better than anyone else. So the thing with "One-Handed" builds, as in the fencer style, is that it isn't correctly implemented in game. Fixed bonus is same for any two-handed weapon: 62 (54. I spent a lot of time playing Beneath the Stolen Lands back in Kingmaker although most of that was on non-Martial classes. Before I start going down the rabbit hole, does anyone have any thoughts on the best endgame two-handed monk weapon(s)? Thanks in advance! However, it does +7 force damage per hit and a Monk dip allows for an extra attack. WotR Trying to Think of Build Ideas: "Knightly" Two-Weapon Fighter Righteous : Builds Hello everyone, trying to figure out a good way, especially given the dexterity tax on two-weapon fighting to have a two weapon fighter, preferably swords like longswords, who wears heavy armor and preferably has some persuasion and other knightly/courtly skills. Base Fighter gives you more Armour Training to benefit from more Dex, but I prefer Mutation Warrior for the Str Mutagen or Two Handed Fighter for more damage. He takes an additional –2 penalty on attack rolls when using an oversized two-handed weapon. WotR (and maybe Kingmaker) will give you the damage bonuses and other stats for using a 1-handed weapon in two hands assuming you leave your off hand empty. If you take 7 levels of Two-Handed Fighter, and taking 7 levels for Backswing, you will get 2-H Weapon Training. Using the remaining 17 levels on Oracle would be a huge boon and make the most use of your extra levels. Fortunately, two-handed fighting requires little investment to be viable. I don't see myself making use of a lot of the the extra attacks granted by THF and it seems like the passives from Weapon Training would be better towards the hands off approach I'm looking to take with combat. One build I played around with runs 20 two handed fighter 16 invulnerable barb and 4 sword saint. Start with 18 str, 14 int, 16 cha You have cha to AC, cha to saves, crane style, int to AC with levels of sword saint. You can't go wrong with any of them. Ahead of WotR release, was wondering if there was a build that would help me fulfill my childhood dream of a 2-Handed, Greatsword wielding, dragon transforming character. Rowdy is there for free vital strike and the massive amount of extra precision damage, as well as two bonus feats and the debilitating strike debuff and extra sneak attack. Stigmatized Witch > DD gives +4 strength, +6 AC (+1 lizard familiar, +2 iceplant, +3 from DD), and two additional bites. It depends. As Smirking said, the Cleave line is a solid option for two-handed fighter. Is there such a possibility, and better yet, is there such a possibility that doesn't lead to a gimped character? Appreciate everyone's help! Combat Maneuver Defense - The fighter's weapon training bonus applies to CMD. Although you said no multi-classing, one level of Alchemist gives you access to Mutagen, which is a +4 Alchemical STR bonus (+2 to-hit, +4 damage with 2HF) for an hour, 1/day, for the cost of 1 BAB. Overhand chop from two-handed fighter archetype increases your strength damage, which is then increased by mythic vital strike. As size increasing spells become more common into the later game, the class just gets better and better. 8 Hits really hard and survives semi-well with lots of buffs. While the new archetype will allow the player to dual wield two handed weapons I would love if they made the feat above a feature of level 1 to Titan Fighter and that by level 6 or 7 Titan Fighter start to dual wield two handed weapons xD Straight up don't go unarmed unless you're a monk, also to improve the build you have drop fighter and go monk they get extra attacks with flurry of blows, 11 points (I think that's 2 extra attacks with flurry) does more than 20 in fighter. And you can alway use Finnegan while you are getting to those choices. She is still fairly new to Pathfinder and hasn't played a fighter before. I am new to Pathfinder in general and after trying a few different classes in the prologue/early Act 1 of WotR (I made it to the crusade in Act II but was underwhelmed by my Paladin MC) I rerolled a straight fighter just until I could get a better handle on things. Your first choice should be Power Attack as the bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon. Bard 1 or 2 - You're here to qualify for Dragon Disciple as a Martial. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. I've only seen a few mentions of this build online, and the advice varies on how many lvls of fighter I should take, anywhere from 3-7. About the only ones I don't like are longspear, heavy pick, and greatclub. Two-Handed Fighter is an obvious choice, but Mutation Warrior is my favorite archetype, full BAB and Mutagens. I wouldn't bother optimizing a two-handed fighter for Armor class at all. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. ); and Bravery for CMD/CMB bonuses to Sunder. 5 Ruleset of Dungeons and Dragons. Two-handed weapons can never be wielded as a one-handed in the video game. Then 2 levels in THF for Backhand (add double our strength modifier to all our attacks). You can pretty much do any style of weapons (two handed, dual wield, sword and board, throwing axes, etc), it's just a class with Really Big Stats. Doing pretty well with Core difficulty with Companion death door & damage set to . Reply reply It depends whether you use a proper class for the job. fqamrcs qrymf dhowqlxy dtaeme uvbqazvv zxxmc cvknx fnemkk pebdwgf qrbpfoi