Retroarch directx 12 even if you are using A or B as the video driver, nothing prevents RetroArch from using C when you open the game. And what’s more, thanks to the excellent SPIRV-Cross project, we are fast approaching a situation where the Direct 3D 11, Direct 3D 12, Vulkan and (maybe soon?) OpenGL drivers available in RetroArch will be capable of using the same shaders instead of each needing their own separate shaders. DirectX 9. Advising someone to use an unsupported driver is rarely helpful. in fact, RetroArch natively tries to use the best video driver for the current core transparently to the user (without prompting him). OpenGL only. I tested the latest Retroarch version (1. The point Gadsby was making is that Dx12 isn't supported, meaning that they don't guarantee that it works, nor can anyone really help troubleshoot it if it doesn't. 14. Read the bounty issue for more details here - Retroarch won't start because of d3d12 video driver. It works, but it crashes when I try to restart a game in it and when I exit Retro Arch, I have to go into task manager and stop the RetroArch process. It is the reference implementation of the libretro API, designed to be fast, lightweight, portable and without dependencies. 0c is a version of the API released in the early 2000s (if I recall correctly) and if you don't have it installed already RetroArch will need it to run properly. Now I get Retroarch. Just as a heads-up, RetroArch requires the DirectX Redistributable to be installed for there to be audio. If I set video driver to D3D11 in the config file and make it read-only to avoid rewriting, Retroarch will refuse to open. Eventually tried what was suggested on bottom of this post and changed the video driver to d3d12. Read the bounty issue for more details here - . It uses an audio DLL that isn't built into Windows but instead distributed via the DirectX Redistributable or the DirectX End User Runtimes. 0) on Win 10 1511, but the D3D11 and 12 drivers still don't work and the issue persists. I was getting crackling in the sound trying to emulate a PSX game and I couldn't fix it. We can really do with a more fleshed out Direct3D driver for RetroArch, so for this bounty we are looking for somebody who can add a Direct3D 11/12 codepath to the currently existing Direct3D driver. exe has stopped working when I try to start it. So, it might be best to use standalone RetroArch, or even just standalone PCSX2 for Playstation 2. RetroArch (pronounced /ˌrɛtroʊˈɑːrtʃ/) is a free, open-source, cross-platform front end for emulating a variety of classic computers, retro consoles, arcade machines and game engines. DirectX is a programming API used by Windows. Retroarch won't start because of d3d12 video driver. i use dx 12 and works Well, good. dzdsb ipotg nmmh lghtawz gjp duyq sebm bwijla nzatp ywuv