Foreign studies about mobile games in the philippines pdf 2020 The The Philippines Indigenous Games Preservation Act of 2017 encourages the National Commission for Culture and the Arts (NCCA) and the DepEd to take action to protect traditional games by In this study, different experimental studies involving game-based learning between the years of 2000-2020 were examined. This research uses quantitative methods. This study highlighted Sep 22, 2020 · The Influence of Brand Experience on Brand Loyalty Among Mobile Phone Users in Pampanga, Philippines: A Mediation Analysis September 2020 Asia-Pacific Social Science Review 20(3):17-31 Dec 1, 2020 · This study was designed to examine the impact of online gaming addiction on mental health among International Islamic University Malaysia (IIUM) students. Mobile learning contents should be presented in small chunks instead of presenting the entire material. May 31, 2021 · Against the backdrop of greater smartphone and internet penetration across the emerging markets, electronic wallet (e-wallet) has emerged as a reliable and well-known digital payment method. Accordingly, Game Quitters (n. , 2011), Word Infection (Red et al. educators and game designers or developers) in choosing the appropriate educational mobile games by taking into consideration several related Jan 27, 2022 · According to statistics, 44. A review of game-based mobile e-learning applications. It's 100% free, fun, and scientifically proven to work. The researchers utilized the descriptive On the basis results of this study, it can be concluded that playing online games has no significant difference between the academic performances of the respondents for they still excelled in their class as revealed by their academic grades. The contribution of game-based learning is further linked with mindset improvement and growth. According to Jana (2020) playing online games for long hours can affect the student’s performance in school. Furthermore, 75% of respondents in a March 2020 survey conducted by Rakuten Insight in the Philippines indicated that they now have to Different kinds of game -based activities and gamifications and the game -based elements that are most used in promoting an effective science online learning. The effect that 22. It aims to understand what features of the game attract players, how it affects their engagement and motivation, and if it impacts academic performance. Dec 31, 2022 · The Barangay Profiling System is a modern technology that made searching for each resident's profile easier. , C. Introduction: Discover Godoy Jr. The study aims to determine how playing online games affects students' class participation, study hours, absences, and overall academic performance. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the creation of innovative location-based mobile learning experiences. al. 2 million or 15% of the app's total number of downloads. Despite the introduction of mobile payment services Jan 23, 2024 · The Philippines ranked 61st out of 182 countries in the 2020 Global Cybersecurity Index conducted by the International Telecommunication Union. 2017). 0121; 95% CI-8. ph JAYE V. The data findings are to be contextualized in the educational Jun 9, 2021 · The study used the frameworks of Pontillas (2020) and McCroskey (1977). g. As signed by the President of the Philippines, the Executive Order No. Specifically, it aims to: measure the severity of internet gaming among Oct 26, 2022 · This study intends to recognize the features of the game-based learning techniques and assess the impact of game-based learning on 21st-century educators with their adaptive method measures that thedominantEnglishlanguage,includingtheTagaloglanguage, which is the basis of the Filipino national language. Some studies found that moderate online gaming can improve skills like problem solving and lead to higher test scores, while excessive gaming of 5+ hours per session is linked to lower grades. This anecdotal idea is supported by some research. It is a basic necessity of life and important part of learning. 45 Abstract Purpose – This study aims to review and get information on the different mobile game study materials. The questionnaire is divided into four (4) parts in consonance with the given specific aims of this study. , Jan 10, 2021 · This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect Novak, & Pan, 2009; Wu et al. All of these studies conclude a significantly negative association between smartphone use and these outcomes. In the study conducted by Santos et al. interactive digital media has on the learning process is not completely negative. Two of the reasons of sleeping late were using of Facebook and Messenger account and playing mobile games. This study aims to determine the effects and correlation of playing online mobile games on academic performance The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. The adoption of legal and cooperation measures was identified as among the country’s strengths in cybersecurity. 13 stated that these online mobile games are illegal. This study utilized descriptive and correlational design to examine 119 senior high Electrical Installation and Maintenance (EIM) students who were selected through simple Purpose – The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Almerinoet. Game Intro of Pitch Paradise: A Mobile Game as an Educational Tool for Music Several local and foreign authors have created prototype and implemented games as pedagogical device such as Pitch Paradise (Respino et al. This calls for full awareness among parents as well as community educators and counselors regarding this issue and for the development of both community-based and school-based intervention programs to lessen the risk of smartphone addiction and its impact on the HRQoL of students. (2012). A study by De Guzman and Pastor (2020) and Pastor (2020) on college students in the same university revealed their lack of Jan 26, 2022 · In this paper, the history and evolution of games in the Philippines, in its sociocultural context, is discussed through the four different eras ranging from pre-Spanish era, Spanish era, American Jul 17, 2020 · Purpose of the study: The main objective of this study is to examine the risk factors for internet gaming disorder (IGD). 2017. Jan 12, 2023 · The advent of the pandemic brought about drastic changes globally. Thus, the researcher conducted a study which aimed to highlight the experiences and explored This study examines addiction to the mobile game Call of Duty among senior high school students in the Philippines. Hussain, Z. As a Mar 4, 2022 · However based on the studies conducted by several researchers, playing mobile legends poses various negative effects among players such as: harm the interaction process in the real world that makes them passive and dependent on the game Mawalia (2020); get addicted and had a lot of self- changes since starting and continuing to play and joining online mobile games and academic performance among engineering students. edu. Figure 4. With the evolution of smartphones, what the students do outside the classroom is very much the same as the work they do inside of the classroom. 31; p<0. It provides background information on the study, which focuses on students from AMA Basic Education Las Piñas City. According to (Aviso et. 7 In the US, 60% Being sleepy in class can have a vital impact on the academic performance of a student. 5 billion video gamers across the globe. https://tuklas. Shakeri et al. Jun 4, 2018 · This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during May 19, 2021 · With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. It discusses the differences between online and offline shopping in terms of convenience, and the advantages and disadvantages of online shopping for consumers. The second part was Find U. It discusses several traditional Filipino games that have been adapted into mobile apps, including Sipa, Patintero Playtime, School Rush, and Juan Tamad. mobile games got 65 or 65% are 2 hours below, while the remaining 28 or 28% belong to 3 hours to 6 hours and 7 or 7% belongs to the 7 hours and above. 86 billion. The first part was composed of statements about the implementation of records management system. Jul 29, 2018 · In addition, according to Kim, Park and Baek (2009), over the past two decades, the number of game studies using game-based learning has grown due to its potential power to motivate and engage Received 11 March 2020; Revised 17 August 2020; Accepted 29 September 2020; Published 19 October 2020 Academic:Haorane t ©2020PorferioM. Online games influence many Filipino students in many ways. The study findings can help various stakeholders (e. The researcher chose Camarines Sur Polytechnic Colleges as the locale of the study and utilized 25 teacher-participants from Toquero, 2020; Tria, 2020) have provided various insights in recognizing the extent of the online learning situation in the country brought by the global pandemic. , and Griffiths, M. Dec 1, 2022 · Despite the threats and challenges confronting many economies, the Business Process Outsourcing (BPO) industry in the Philippines has grown 10% per year in the last decade, ensuring the country Philippines, the special report of Cepeda (2020), based on the preliminary results of the Philippine Statistics Authority’s quarterly Labor Force Survey in December 2020, the month of October report shows the lowest unemployment rate with approximate 8. It finds that Filipinos perceive social media as more reliable than consumers globally and that mobile shopping and digital marketing have grown significantly in the Philippines. educators and game designers or developers) in choosing the appropriate educational Apr 29, 2022 · As 5G technology gets closer to us, mobile games will take on a more diverse look with new technology and new hardware, such as 5G cloud games will also bring richer game products to more gamers, using 5G’s high speed and low latency advantages, host and PC games will also become possible to load in real time on the mobile side (Habiba and FOREIGN STUDY. Computers and Education, 57(4), 2197-2211. Economy swooped down as the virus spread from one country to another. Keywords: Mobile-assisted language learning, game-based learning, Filipino language learners, mother tongue-based multilingual education, second language learning . The COVID-19 pandemic has accelerated the adoption of digital and cybersecurity tools. This encourages the heavy use of several gaming apps, which can surely harm players' psychological well-being (Wang et al. Mobile learning is not just e-learning which ends up with the adop tion of e-learning objects to mobile devices. del Rosario BSY11 January 2022 Introduction Peace, harmony, kindness, and Feb 1, 2018 · This study is a systematic literature review (SLR) of quantitative studies related to vocabulary performance through blended learning approach in EFL context aiming at exploring the trend of this the number of mobile subscriptions worldwide wherein in 2011, the mobile subscription totaled approximately 5. S. While this paper was on its initial stage in answering the first and second research questions, there were many foreign studies and literature This study shows the learning behavior of grade 11 STEM students in Assumpta School of Tagum Incorporated who play video games. ph/ 2. SHARMAINE L. The sample group comprises 931 high school students (508, %54,6 female and 423, %45,4 male) from several villages, districts and Kutahya city center Jan 30, 2023 · The purpose of this study is to know online game addiction to behavior change among adolescents at SMPN 1 Bulukumba in 2020. (2019), “Using Mobile Gaming to Promote Students’ Conceptual Understanding of Traditional Filipino Games,” revealed that prior to exposure with the mobile gaming apps platforms for promoting learning of the traditional games, the students had some familiarity of traditional Filipino games especially A Comparative Study about the Effects of Filipino Traditional Games and Online Games on Children’s Development Mga Babasahin Hinggil sa Kasaysayan ng Pilipinas (SOSC) Mr. LABANDIA BSIT Researcher 201610462@gordoncollege. Mobile-Based Household Profiling System for Barangay Guinhawa, Quezon, Quezon would instrument was formulated with an assistance from the research adviser guided by the objectives of this study. 1. Given today’s uncertainties, it is vital to gain a nuanced understanding of students’ online learning experience in times of the COVID-19 pandemic. , 2012). Lack of sufficient and adequate sleep can be harmful and even deadly. In the study titled, “The impact of Mobile Legends games on student Learning motivation”(Rochmayanti et al. installs, and 100 million monthly active users in November 2020, where 100 million registered users and 25 million active users were from the Philippines. The Philippines is one of the most linguistically diverse nations in South East Asia with around 187 Dec 15, 2012 · The study findings can help various stakeholders (e. With the traditional appointment system, patients have been experiencing long waiting time, which causes dissatisfaction. As asserted, this research study undergoes Dec 23, 2021 · To gain an in-depth understanding of the differences in the effectiveness of mobile and non-mobile games, we compared studies from January 2000 to August 2020 investigating mobile game-based language learning (MGBLL) and non-mobile game-based language learning (NMGBLL). 1. The aim of this study was to investigate the digital game addiction levels of the high school students, according to some variables such as sports participation, gender, place of accommodation and level of income. 1, 2024 September 2024 - May 15, 2025 Sep 23, 2023 · 73% of women in the Philippines are playing mobile games. Based on a set of inclusion and exclusion criteria, 30 articles published during the years of 2010 through 2019 were included. The revenue of the video games market in the Philippines in 2020 was reported to have 300 A Study on the Online Game Exposure and Its Influence among Student Players in Manila, Philippines Submitted by: Michael Joshua V. Analyses were conducted to identify the contexts of studies Jan 1, 2022 · According to statistics, 44. d. To understand the potential of mobile game-based learning in STEM education, a systematic review was conducted. 3%) out of the entire video games market. Learn languages by playing a game. The study aims to determine students' profiles in terms of name, frequency of mobile game use, and strand. com reported that the active gamers in the Philippines were 52% males and 48% females. Jan 1, 2020 · KEYWORDS: Financial management, MSMEs, descr iptive study, Philippines International Journal of Small Business and En trepreneurship Research Vol. Method – The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. The objectives of the study were to assess the pattern of video game usage among the study population; to determine the influence of video game in behaviour of the study population. International Journal of Computing Sciences Research, 4(3), 340-350. The current research may involve different respondent that will mainly focus on the effect of sleep deprivation on the academic performance of the students. Hence, the students who got involved and soon got addicted into playing mobile games whether these Based on the report of the European Mobile Game Market in 2016, there were more than 2. When multiple regression analysis was computed, depression was found to be a predictor of online game addiction (Coefficient=0. The study will examine students' profiles, academic performance, and how playing Mobile Legends affects their grades. The third reason was making assignments and homeworks. Dec 1, 2022 · The proposed study provides evidence that (a) playing a video game in virtual reality was not more difficult than playing through a desktop display; (b) players showed a more intense emotional This chapter reviews literature and related studies on e-commerce. , 2021), As stated by them, Mobile Legends have run into contrasting levels of addiction according to the vigor of playing time. Previous research has found both positive and negative impacts of online gaming on cognitive skills and Jan 1, 2020 · Information and communication technologies (ICT) along with the internet have fueled advancements and growth in banking, transportation, economics, and most of all in education in the 21st century. (2009). ph Dec 18, 2020 · The transition from online classes to blended learning has resulted in a common occurrence of sleep deprivation among Senior High School (SHS) students. This chapter reviews related literature and studies relevant to the topic. There have been many studies that sought to examine this issue and their findings point out to hard work, previous schooling, parents' education, family income and self motivation as factors that have a significant effect on the students GPA. Festejo macky1495@gmail. Several studies have shown that online games worsened the learning ability, attention issues, and lowered the academic performance of the Feb 10, 2020 · mobile games commonly play ed at home and school, and reasons for playing online m obile games; and Part III refers to the respondent’s attitu des on playing online mobile games. An instrument based Oct 13, 2017 · As to why MGBL was selected rather than computer game-based learning, mobile is at the forefront of gaming (OC&C Strategy Consultants, 2020) and that the former offers more learning opportunities Page 5 of 16 Due to jurisdictional issues, there is a low level of AML/CFT regulation on Internet-based casinos. It also reviews a study on developing a real-time multiplayer game for tablets and another on developing artificial intelligence techniques for 2D Jan 1, 2024 · Today, GCash serves as a cornerstone of financial inclusion in the Philippines, offering a versatile platform for online and offline transactions, bill payments, money transfers, and mobile Little is known about traditional games and their perspectives among educational stakeholders who support their preservation in the educational system for emerging countries like the Philippines Oct 22, 2022 · The study used descriptive-correlational method with 385 freshmen students as respondents across the higher educational institutions in the Philippines for the academic year 2021-2022 through Jul 27, 2022 · Mobile payments have been growing in the retail small and medium enterprises in Manila, Philippines, an urban center of an emerging economy. This document reviews related literature and studies on the effects of online gaming on students' academic performance. (2015), Figueroa (2014), and Shakeri et al. The revenue of the video games market in the Philippines in 2020 was reported to have 300 Jun 30, 2021 · and 21 years, de pending on the cou ntry and type of game) (Emond & Grif fi th s, 2020). KEYWORDS: online games, technology, academic performance, leisure activities, Jul 1, 2019 · This report profiles the media landscape in the Philippines. Although many studies have investigated this area, limited information is available regarding the challenges and the specific strategies Jul 8, 2022 · (2020) revi ew for games that h elp tackle with c yberbullying, most games had be come unavaila ble as the review wa s conducted. This document discusses a study on the impact of mobile games on students' academic performance. The researchers aim to determine students' time spent playing mobile games like Mobile Legends, Clash of Clans, and Clash Royale and analyze the impact on their academic performance as measured by their quarterly general averages. 0242; p=0. Casa Jian Cathlyn D. The first research was reached on June 5, 2019, and the last one on December 1, 2020. In the Philippines, many parents complain about their kids being glued to their mobile phones and getting addicted to some game, so it is crucial to understand the underlying factors that motivate and engage these young people. It includes sources from journals, articles, the internet and other electronic sources. 53-76, January 2020 For example, some of the games are online electronic betting games using a mobile app that puts students at risk (Mercado, 2020). Dec 31, 2021 · The conceptual framework illustrated in Figure 1 is used which is based on Tugade et al. 6 In 2017, newzoo. Department of State programs for U. This observation is very important to the issue brought up in the study with regard to the responsibility or role of smartphones outside the premises of the school (university). 1, pp. The game's design itself contributes Nov 17, 2021 · The paper ends with a discussion of a student-made game titled Alibatas, a game that aims to teach baybayin, a neglected native writing system in the Philippines as a demonstration of how students Jun 17, 2020 · Research on mobile game-based learning has been gaining attention in the past few years. -b) showed that there are roughly 2. The relationship between gaming and academic performance has no definitive selected Filipino traditional games can help in getting a good performance, whereas those who do not have any idea struggle to perform those games. In the same year, the mobile games sector recorded the highest penetration rate (26. Apr 14, 2023 · The purpose of this pilot study is to illustrate that foreign language learning supported by a personalized smartphone app can be effective in the enhancement of university students’ performance Nov 10, 2023 · Download full-text PDF Read full-text. Mobile learning objects should be created on the basis of mobile design principles. Feb 14, 2023 · The findings of this study can contribute to the improvement of technology integration in the K-12 curriculum in the Philippines, and inform future research on the topic. D. direct Foreign Direct Investment in the Philippines. The study further examines three theories that are essential to the Jan 1, 2020 · Secondly, across the reviewed studies, three measures of academic performance are used. Jan 31, 2024 · Additionally, the analysis found that the obtained effect can be moderated by several variables, including field and level of education, learning setting, intervention duration, and mobile device type. It also examines risk factors that can impact consumer trust and the growth of e-commerce. Also, we have explored their differences during being reviewed. Methods: The study was conducted as a cross sectional study during January and February 2018, among medical students of tertiary care hospital, Chennai. Future studies may consider Philippines. 2 in the game highest number of download which have a 41. International Journal of Supply Chain Management, 619-627. Oct 10, 2023 · A Case Study on Inventory Management Practices of Selected Small and Medium Enterprises in the Philippines. The pandemic has accelerated this shift online as more consumers use digital platforms for shopping, socializing, and business The reviewed literature and studies from local and foreign shows the same thought and gives us more ideas on the current study. This prompted the study to determine the knowledge and frequency of playing the traditional Filipino games of third-year regular and irregular BPED students. and non-U. 7 million individuals in the Philippines played video games in the year 2020. Though foreign POGOs and IGLs may be subject to the This document discusses a study on the effects of online gaming on the academic performance of grade 12 students in Saint Ferdinand College. As shown by the paired-samples t-test, DigiLeap integration significantly Mobile phones are also seen as a trendy accessory that suits students' Local Literature Students nowadays getting addicted in mobile phone that can cause the student to be distracted. The study also determined the significant differences in the level of perceived stress, level of To be able to know the factors that can influence mobile wallet adoption in the Philippines, the study will have to c onsider examining the in dividual's user intention and usage behavior Mar 5, 2021 · Introduction: Online games, as part of developed technology, are becoming more popular especially these days, which became one of the habits of the students on their daily living. 𝖯 𝖤𝖩 Oct 19, 2020 · PDF | On Oct 19, 2020, Frans Mäyrä and others published Mobile Gaming | Find, read and cite all the research you need on ResearchGate May 3, 2025 · Asian Center – UP Asian Center – UP (Platform Image) Description: The official website of the Asian Center at the University of the Philippines, offering access to free academic publications, research studies, and resources focused on Asian and Philippine studies. Feb 10, 2022 · This study aimed to determine the faculty readiness in education in the new normal of Guimaras State College, Mclain, Buenavista, Guimaras, Philippines on School Year 2020-2021 as a The most commonly used social media platforms in the Philippines are mobile and computer games, Facebook, Facebook Messenger, YouTube, Instagram, Tiktok, and Twitter (Pulse Asia Survey, 2021). 05). ph JERRYLYN S. (2021) in which the authors specified perceived usefulness, perceived ease of use, perceived risk, trust Journal of Human Sciences, 2017. , 2020), mobile legends constitutes adverse outcomes to the behavior, health, lifestyles, and most importantly to the academic performance of the students. said mobile games. Mar 1, 2020 · This study clearly shows that the prevalence rate of smartphone addiction among Filipino adolescents is high. ALOB BSIT Researcher 201710029@gordoncollege. Sep 15, 2022 · All figure content in this area was uploaded by Zenon Abaquita Matos This document provides background information and context for a research study on the effects of playing the mobile game Mobile Legends on the behavior and health of senior high school students. In the year 2020, almost 70% of the sample spent more than 2 hours per day on the internet, and roughly 30% spent Mar 15, 2023 · This study determined the interpersonal relations, self-efficacy, self-control, and expectation of the students at the time of playing computer and mobile games. The study assumes students spend 3-4 hours daily playing, are attracted to the graphics and customization options, and can been moved to mobile devices, like smartphones, the use of online games by younger generations has significantly increased. 001). Similarly, the study Dec 31, 2021 · By using a quantitative analysis, the study recorded 100 respondents residing in the Philippines and studying their opinion towards this new addictive behavior relating to money. Jan 1, 2020 · Patient’s satisfaction and comfort are the priorities of every hospital. The majority of students spent 1-2 hours playing online games per day and incurred costs associated with gaming. 5 billion of mobile subscribers came from the developing countries, while the remaining 25% or estimated Feb 1, 2012 · A new interest in the use of video games for learning has emerged and a number of claims are made with respect to the effectiveness of games in education. The document discusses digital marketing trends in the Philippines and globally. It also seeks to compare the academic performance of students who play In the year 2020, Philippines were in Ranked No. It also reviews related literature and prior studies that have found both benefits and May 28, 2021 · Recently, the education system has faced an unprecedented health crisis that has shaken up its foundation. Withgl,sreindustrywithddequippedeey Oct 30, 2019 · The study aimed to discover the undocumented traditional games within the Municipality of Macabebe, Pampanga, the Philippines. Specifically, the study seeks to understand students Mobile Legends: A Specific Case Study Mobile Legends isnot just a game; it's a multifaceted experience with both positive and negative consequences for players. Sep 3, 2023 · the studies of Fabris (2019) and Sing h et al. Estrañero De La Salle University - Dasmariñas Alexandra Nicole D. Furthermore, foreign banks such as ING, which is fully online in the Philippines, is taking advantage of this development, rolling out its own e-payment services in November 2020 and announcing plans for online consumer loans on top of its existing banking services (Lopez, 2020b; Piad, 2020). Butgoingintosuchtheoreticalquestionsimmediatelymighthave. Dec 17, 2020 · Online game addiction was positively correlated with depression in this study (r=0. interaction. Determinants of students' performance have been the subject of ongoing debate among educators, academics, and policy makers. In In general, on line gambling is le ss prevalent t han of fl ine gambli ng. In the Philippines, mobile gaming has become a formidable market, generating a total revenue of US$898 million in 2020 alone. 1 Several studies have found that the majority of these players were adolescents aged 12-17 years, 2-5 with more usage among males than females. Introduction . It aimed a how engineering students assessed their usage level of paying online mobile games which influences their academic performance. However, most respondents believed that their gaming activities did not significantly hinder their ability to perform tasks in school or at home. (2020), bank remittanc e became the most preferred means of payment since it is faster, accessible, and convenient to the users. citizens wishing to participate in cultural, educational, or professional exchanges. up. (2020). Nearly a third of urban Filipinos claim not to be able to live without their mobile phones, according to a survey on the digital and media habits of consumers. A descriptive study conducted among grades 4-12 students of three Nazarene educational institutions in the Philippines determined their level of perceived stress, level of identified stress, and coping mechanisms during the school year 2020-2021. The paper, commissioned by the European Journalism Centre and the International Red Cross, is a comprehensive analysis of information Result: Mobile Legends was found to be the most popular game among the respondents. Dec 1, 2021 · The Covid 19 pandemic has heightened the use of mobile phones among learners all over the globe. 8, No. 9% of the unemployed are college graduates. USEFUL SITES FOR. Most of the respondents spent 2 hours of playing mobile games. As such, this study was realized to address the problem. The official research publication of the College of International Tourism and Hospitality Management of Lyceum of the Philippines University - Batanga Vol 21, No. LOCAL. Mar 4, 2023 · July 17th, 2020, the Philippines Department of Education (DepEd) recorded a total of 21,344,915 students enrolled in the basic edu- cation program in public and private schools (Table 1). 7% or 3. To achieve the objectives of the research, the studies use a qualitative method approach that involved the survey of students in senior high Mobile gaming landscape in the Philippines. Jun 1, 2020 · Santillan and Daenos (2020) aimed to discern and differentiate the presumed vocabulary knowledge and actual vocabulary knowledge of six Grade 12 students in the Philippines. Mobile Legends is described as a free multiplayer online battle arena game where players can select heroes to collaborate with teammates Jan 1, 2016 · This paper is an exploratory study of the specialized information centers, referred to as local studies centers, in three regions of the Philippines, namely, Central Luzon, CALABARZON and MIMAROPA. 7 %µµµµ 1 0 obj >/Metadata 90 0 R/ViewerPreferences 91 0 R>> endobj 2 0 obj > endobj 3 0 obj >/ExtGState >/XObject >/ProcSet [/PDF The increasing number of students who are hooked on playing online mobile games (OMG) is alarming. sisanopenaccessedreCreativesn License, h s unrestricted use, , d reproduction in y , provided e original work is properlycited. . Jumel G. The study further describes the principles governing collaborative learning which are the key pillars for acquiring cognitive and social skills. In this literature review, we This document discusses a study on the effects of mobile games on the academic performance of grade 12 students. This study assessed the gaming profile towards OMG and its relation to the academic performance of the engineering students of Eastern Visayas State University Tanauan Campus (EVSUTC). Jul 31, 2020 · Anent to this, recent studies mentioned practical application of e-voting system which will address these problems [12], on a secured and accessible only to eligible voter [13], the use of GSM or Dec 16, 2019 · Studies on waste integration, conversion, and recovery in the Philippines were the focus of research of Terazono et al. com College Academic Skills in English 1st Semester SY 2019-2020 Topic: This paper will focus on the online game exposure and its influence among student players in Manila, Philippines. MANUEL Systems Developer manuel. 25147/ijcsr. The origin and development of Mobile Legends is discussed, along with lawsuits from Riot Games. The steps followed in this study can be presented as follows (Borenstein, Hedges, Higgins & Rothstein, 2009; Dinçer, 2014): 1. The most prevalent classroom behaviours were: students were sleepy during class discussions and they slept in class during vacant periods and the third prevalent behavior was they felt May 1, 2020 · This article explores the various strategies employed by effective readers throughout the stages of skimming, scanning, prediction-making, questioning, pre-reading, reading, and post-reading in This section presents the review of related studies, both local and foreign studies that are relevant to learning management system. The literature and studies covered are both local and foreign, and they This document reviews several local and foreign studies related to mobile game development. Six studies use data on students’ actual grades received from the lecturer or from the faculty or university administration. This study was aimed to know if it affects their learning behavior or not. This online games are continually developing and are most popular with the younger population. It hypothesizes that playing the game has both Mar 4, 2020 · This study aimed to determine the influence of online computer game addiction on the academic attitudes of students in the tertiary schools of Salug Valley, Zamboanga del Sur, Philippines. 5 billion online gamers With the changes brought about by the COVID-19 pandemic, playing online games significantly increases as it lessens the stress and reduces the negative effects of self-isolation which cope with the problems encountered by most of the Filipino students. Sep 30, 2022 · According to a study (Rocque, 2022), mobile apps offer interactive games to boost positive thinking and improve learning. This document summarizes a research paper that aims to determine the impacts of playing the mobile game Mobile Legends on the academic performance of junior high students at Vargas High School for the 2022-2023 school year. LITERATURE. Cases continuously spiked up as variants also threatened 2023 Technology in education: a case study on the Philippines ALLEN A ESPINOSA, MA ARSENIA C GOMEZ, PRAKSIS A MIRANDA, ADONIS P DAVID, EDNA LUZ R ABULON, MA VICTORIA C HERMOSISIMA, EDWIN A QUINOSA JR, ABEGAIL A SOLIMAN, JAYSON L DE VERA, IAN HARVEY A CLAROS, HARDIE GIEBEN M CRUZ, NEPTHALIE SJ GONZALES PHILIPPINE NORMAL UNIVERSITY This paper was commissioned by the Global Education Monitoring Many studies have examined the use of Mobile Legends for teaching and learning English (Kobis & Tomatala, 2020), such as developing English vocabulary (Adha, 2022;Dananjaya & Kusumastuti, 2019 2006. The immersive virtual world it creates can lead to social withdrawal and a sense of indifference (Mawalia, 2020). doi: 10. It discusses how Mobile Legends is a popular multiplayer online battle arena game played on smartphones. Th is may imply on th e one hand that teac hers or researc hers 2020). 1924 - 0. Nov 17, 2023 · Digital games, based on W u et al (2020), are games that are created and constructed using computer tech nology and are p layed in v ariety ways, including digital boar d games, video games %PDF-1. Moreover, Kuznetzov (2020) describes foreign . 001. Local Studies Online Games/Video Games Playing video games is often associated in our society with poor academic performance. Excessive use of massively multi-player online role -playing games: A pilot study. sharmaine@gordoncollege. 8 million Filipinos where 23. , 2019). On the study of Martin, Pastore and Snider (2012), Developing Mobile Based Instruction, it stated that 75% or almost 4. twqfnq jazma dierp iywi supfn xhyhda eigrx qkegr iery balxpex